In 3.5, there was even a clause that you could deliberately summon the same creature over and over (in Pathfinder, there is a feat that does a very specific version of this), and even give them specific equipment and such which they would return with every time. If a summoned creature is reduced to 0 HP, they are not killed, they are merely unsummoned. Summoning is more like a fake body than anything else. Not that big of a deal, but fun to explore a little bit. Nice little roleplay quandry in the middle of combat. Have the creature you know & trust but it's running low on special abilities, or let go of that bond for a short while in order to get a "fully charged up" summoned creature. I always liked that way of doing things, because it gives the players an attachment, but also, if the summon has daily uses of a power, and the PCs keep summoning the same creatures multiple times a day, then the creature may run out of powers, and that felt like a nice balancing act. However, if the creature died on your plane and was busy "reforming" then trying to get that particular creature wouldn't work for 24 hours, and you'd have to make do with another creature of the same type, and potentially "re-teach" that flanking-with-rogue concept to the new creature. It helped with things like team coordination - if you wanted a summon to always provide a flank to your rogue, being able to summon the same critter each time, and having it know your rogue and know where to go. In 3.5, if you knew the summoned creature's name, you could summon that particular creature every time. That last bit it seems would only matter if the summoned creature is unique or a specific individual if it's kind, as I'm sure if your summ9ned bear dies you could just. A summoned creature cannot use any innate summoning abilities it may have. When the spell that summoned a creature ends and the creature disappears, all the spells it has cast expire. It takes 24 hours for the creature to reform, during which time it can’t be summoned again. A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower, but it is not really dead. When the spell ends or is dispelled, a summoned creature is instantly sent back to where it came from, but a summoned object is not sent back unless the spell description specifically indicates this. Summoning: a summoning spell instantly brings a creature or object to a place you designate. The creature or object must appear within the spell’s range, but it does not have to remain within the range. It must arrive in an open location on a surface capable of supporting it. Creatures you conjure usually- but not always- obey your commands.Ī creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. Conjurations transport creatures from another plane of existence to your plane (calling) create objects or effects on the spot (creation) heal (healing) bring manifestations of objects, creatures, or forms of energy to you (summoning) or transport creatures or objects over great distances (teleportation).
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